Fixed an issue with mastered subclassing skill lines not being removed from other characters.
Class Mastery
General
Fixed Screen Narration on the skills menu to not say a skill line rank.
Necromancer
Nothing Wasted: Fixed an issue where this passive's effects could become stuck on your character in some cases.
Combat Refresh
Werewolf
Implemented animation and audio polish across multiple Werewolf abilities and actions.
Multiple missing audio cues for the female Werewolf model have been added.
Audio for Insatiable Hunger now plays correctly.
Temporarily disabled inverse kinematics for Werewolves due to an issue with the feet of the models breaking when this setting was enabled. The team is investigating further to identify a long-term fix, and we will turn inverse kinematics back on for Werewolves when a fix can be implemented.
Updated the timing of the Werewolf’s Claw Fury animations, VFX, and audio to better align with the damage hits being applied to targets.
The Werewolf’s tail will no longer clip through the model’s legs and the ground when in a death screen.
Fixed a minor texturing issue on the Werewolf’s black fur variant.
I am just about done with mine mostly using Blessed Crucible on normal. The second boss there is a group of 4 werewolves. Kill 3 then jump in the lava to reset/respawn them. Counter goes up 3 each time.
Why is Templar the only class with all these crazy proc conditions? Warden is you get 10% more damage and a 10k dot that you don’t need to think about, DK you light attack, necro just consume corpses, Templar you have to hit something 50 times, then you lose all your mag, and you stand in this circle, turn around, touch the ground, tap your nose, stand on 1 leg, and they are weaker in every way and way less usable in content, even lancer that’s decent on the dummy will never get used, Templar sets should be more powerful than corpsebuster if you actually want to see them get used in content, you can’t just look at the dummy numbers they need to be way more powerful, corpsebuster does 25k aoe damage it’s the best set in every situation, that’s better than both Templar sets combined
Simple solution rework shapeshifters chain mythic to essentially remove the ultimate cost of maintaining ww form as well as increase fury generation. This would make it a difficult choice between Oakensoul or shapeshifters.
The Necromancer class is still heavily mistreated, so I do not feel like placing money in the game these days. Especially when I saw that Necro was going to be refreshed last.
Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧
We aren't. The team indicated that if they do anything in the future, they'd add more options, not take away from or change the ones currently on the PTS.